Icons and Commands, Part Three
By Matthew Lynn
Good morning, mappers! My name is Matthew Lynn, and this is the third in an ongoing series of columns intended to reduce the learning curve for mapping with Campaign Cartographer 2.
OK, now open up your copy of Wizards Lab.fsc. Wait a moment, while I recreate my copy. Pesky hard drive crashes....:)
Today, we will draw the fiendish foot prints we mentioned in Part 2.
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Icons & Commands (in order as they appear in the text) |
In Part 2, we drew the basic circles, and changed their colors. Now, we are going to make a few variations on this circle. So, copy the circles off to the side, so we don't loose them. To do this, click COPY |
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Icon |
Command | Summary | |
| COPY | Copy selected entities | ||
| PATH | Draws an unsmoothed path. | ||
| EDIT | Allows editing of some properties of some entities. | ||
| NA | MIRCPY | Mirror copy. | |
| MOVE | Move selected entities. | ||
| SPLINE | Draws smooth paths. | ||
| ARCB | Draw an arc. | ||
| SPOLY | Draws a smooth polygon. | ||
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Next, click on PATH For inspiration, think of a really big human foot, with claws for toes. Think of how it would look, if the footprint had been made in mud. It would have depth, and be reasonably defined. Now we're ready to draw. When you've drawn a basic outline of the footprint, return here to continue. Don't forget to stay within the circle, and leave some room for other details. Now, you should have a path resembling a foot print. If yours is very "jagged," you can smooth it out somewhat by using more "nodes." Nodes are the corners of the path. Remember, draw enough short, straight lines, and you get a circle. If you used the PATH command like I told you too, you should have a gap between the beginning and the end. Click on EDIT
Image 1. Check the "Closed" check box. This closes the path you drew. You now have a complete, unsmoothed polygon resembling a foot print. But you need a second one, of the opposite foot. So, you could draw the whole foot over, or you could "cheat" and do it the quick way. Type MIRCPY. Or, if you have CC2 Pro, you can right click over the COPY Bingo! Now we have two feet, a right, and a left. Now, since our "demon" probably wasn't standing at attention, we will adjust the position of the second foot. Click on MOVE Now, when I think of fiendish visitors, claws, wings, and tails all tend to be included in the image, so we're going to include them in our circle. First, the tail. Click SPLINE Click SPLINE You're probably wondering how we're going to make these two splines into one polygon. Well, there's two ways to do so. We're going to use the MPOLY2 Next, we need to show where the tips of the wings dragged on the ground. Now, in my opinion, wings would have moved with the shoulders. So, the marks could be in some sort of arc, or a polygon. I'm going to go with the arcs. The ARCB Now that you have drawn the two splines, use MPOLY2 So, we have four entities (two foot prints, the tail, and the wing print multipoly) that are hollow. Obviously, they will need to be filled. To do this, click on CHANGEFS Unless you were very lucky in picking your colors when you started drawing the prints, you probably aren't happy with the color. Click on CHANGEC In Part 2, we discussed how to outline entities. I prefer OUTLINE2 for this work. Again, I can use the "Prior" selection method described above. RCDI. Since I don't want to make the prints stand out too much, I choose color 33 for the outline. There, four flat, outlined prints. Let's give them some depth. Click on SPOLY Done? OK, if you're like me, you probably need to change the colors and fill style of all these polies. Click on CHANGEC What else could be summoned with the fiend? Why, fire and brimestone of course! So, time for some scorch marks. Use SPOLY Now, for the last part. Click SNAP on. Type SYMDEF at the command prompt, and hit enter. It will ask for the symbols name. Type in "Demon's Footprints" and hit enter. It will then ask for the symbols origin. The origin is where the symbol snaps to when snap is engaged. Let it snap to the snap point in the center of the circle, and click. Now select all the prints, and scorch marks. RCDI. And it's defined. Repeat for the Summoner's Circle, using the same snap point for the origin. You now have made not one, but two symbols! Cool!. Save the file, and you're done! You can download a copy of my copy of Wizards Lab.fsc here. Return next time when we discuss manipulating symbols in a catalog! In the meantime, don't forget to visit the Mysaniti Cartographers Guild for more great symbols! |
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