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Player's Perspective

New Class: The Dungeoneer

The upcoming Dungeonscape will be introducing a new class called the Factotum. The class is rumored to be a versatile explorer with the skills necessary for adventuring alone. As people speculated what this class would be like, I decided to run with the concept and make my own version of it. So a few days before Dungeonscape is released, I give you . . . the dungeoneer!

Metamagics: A Second Look

By John Grigsby, Staff Reviewer

One of the things I really like about GURPS (Generic Universal Role-Playing System) from Steve Jackson Games is the magic system. Spells are learned individually, and the skill level with a particular spell determines how easy it is to cast. For example, knowing a spell at a skill level of 11 requires that the wizard have both hands and feet free to cast, speak certain words of power, and requires twice the normal amount of time because the spell is not yet fully known and understood. On the other hand, knowing a spell at level 15 allows you to cast it with a quick gesture and a single word or two, and by level 21, you don't need to move or speak and can even cast a spell while doing something else such as fighting or speaking!

Dirty PC Tricks

By Deacon Rayne

Dirty PC Tricks: I against my Brother, my Brother and I against our Cousin.

A very common low-level task is "Slay the beasties". Frequent targets of this attention are humanoids: bugbears, goblins and the ever-popular orc.

A common misperception is the forces of evil (and the forces of good for that matter) are united against "The Other Team". History shows us however that the bitterest wars are often civil wars and the defining psychological trait of evil is that it will, out of sheer selfishness, eventually turn against itself.

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